Pengembangan Game Edukasi Pada Mata Pelajaran Administrasi Sistem Jaringan Kelas XII TKJ di SMK Muhammadiyah 1 Padang

Authors

  • Firdaus Hermawan Universitas PGRI Sumatera Barat
  • Irsyadunas Universitas PGRI Sumatera Barat
  • Rini Novita Universitas PGRI Sumatera Barat

DOI:

https://doi.org/10.31004/jerkin.v2i1.183

Keywords:

Educational Games, R&D, MDLC

Abstract

This research is based on the problem, namely that students find it difficult to understand the material presented by the teacher in class because the media used by the teacher in delivering the material seems boring and makes students sleepy during the learning process. Many students' learning outcomes have not yet reached the KKM and the level of student activity is still categorized as low. The aim of this research is to develop educational game media on the subject of Network Systems Administration. The subjects of this research were 15 students as samples. Data collection techniques using a questionnaire with a Likert scale. At the testing stage, Alpha testing is used, namely media expert validity testing and material expert validity testing, as well as Beta testing, namely teacher practicality testing and student practicality testing. The research results show that the level of validity of educational game media obtained a value of 0.82 in the valid category, while the validity of the material obtained a value of 0.87 in the valid category. The teacher's practicality level scored 85.83% in the very practical category and students' practicality scored 87.85% in the very practical category. Based on this data, it can be concluded that this educational game media is suitable for use in the learning process at SMK Muhammadiyah 1 Padang. The results of this research are recommended for teachers of Network Systems Administration subjects as a learning medium.

References

Irsyadunas. (2021). Pengembangan Media Pembelajaran Pemahaman Sintak Model Pembelajaran Abad 21 Berbasis Mobile. Riset Fisika Edukasi Dan Sains, 8.

Prastyo, I. S., & Hartono, H. (2020). Pengembangan Media Pembelajaran Dengan Adobe Animate Cc Pada Materi Gerak Parabola. Phenomenon : Jurnal Pendidikan MIPA, 10(1), 25–35. https://doi.org/10.21580/phen.2020.10.1.6854

Rozi, F., & Kristari, A. (2020). Pengembangan Media Pembelajaran Game Edukasi Berbasis Android Pada Mata Pelajaran Fisika Untuk Siswa Kelas Xi Di Sman 1 Tulungagung. JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 5(1), 35. https://doi.org/10.29100/jipi.v5i1.1561

Sugiyono. (2017). Metode penelitian. alfabeta cv.

Downloads

Published

19-09-2023

How to Cite

Hermawan, F., Irsyadunas, & Novita, R. (2023). Pengembangan Game Edukasi Pada Mata Pelajaran Administrasi Sistem Jaringan Kelas XII TKJ di SMK Muhammadiyah 1 Padang. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 2(1), 330–334. https://doi.org/10.31004/jerkin.v2i1.183