Hiperrealitas Musik dalam Peluang Pedagogis di Era Disrupsi
Penelitian
DOI:
https://doi.org/10.31004/jerkin.v4i1.1379Keywords:
Hiperrealitas, Musik, Pedagogi, DisrupsiAbstract
This article examines the transformation of music's meaning and function in the digital disruption era through the lens of Jean Baudrillard’s hyperreality framework. Algorithmically curated digital music such as "Focus Mode" or "Lo-fi to Study To" playlists has shifted from being an aesthetic expression to becoming a simulated affective instrument designed to regulate mood and productivity. This phenomenon not only reflects the decline of artistic depth but also opens new pedagogical opportunities. Using a qualitative-critical approach based on literature review and discourse analysis, the study explores how simulated music can function as a pedagogical tool, both as a means to shape learning atmospheres and as an object of cultural critique. The findings reveal that, when used reflectively, digital music can enhance affective awareness, media literacy, and aesthetic meaning among learners in an age dominated by signs and algorithms. In this context, music is no longer merely background sound but a contested space between simulation and consciousness. Therefore, music education in the digital era must be designed not just for convenience but to cultivate critical reflection on how sound mediates learning experiences and shapes the subjectivity of the digital generation.
References
Abhiraj Malhotra, Sujai Selvarajan, Udita Goyal, Amita Garg, Madhur Grover, Dr. Pompi Das Sengupta, & Dr. Shoaib Mohammed. (2024). Exploring the Relationship between Music Learning and Student Educational Performance. EVOLUTIONARY STUDIES IN IMAGINATIVE CULTURE, 663–672. https://doi.org/10.70082/esiculture.vi.1135
Arnold, M. A., Ellerbe, A. E., & Goodman, S. L. (2021). Review of Music Education in an Age of Virtuality and Post-Truth. Arts Education Policy Review, 122(2), 136–140. https://doi.org/10.1080/10632913.2019.1656127
Baudrillard, J. (1994). Simulacra and simulation. University of Michigan Press.
Benz, S., Sellaro, R., Hommel, B., & Colzato, L. S. (2016). Music Makes the World Go Round: The Impact of Musical Training on Non-musical Cognitive Functions—A Review. Frontiers in Psychology, 6. https://doi.org/10.3389/fpsyg.2015.02023
Bonini, T., & Gandini, A. (2019). “First Week Is Editorial, Second Week Is Algorithmic”: Platform Gatekeepers and the Platformization of Music Curation. Social Media + Society, 5(4), 2056305119880006. https://doi.org/10.1177/2056305119880006
Cross, I. (2023). Music in the digital age: Commodity, community, communion. AI & SOCIETY, 38(6), 2387–2400. https://doi.org/10.1007/s00146-023-01670-9
Department of CSE Chandigarh University Mohali, India, & Yadav, R. A. (2024). Dynamic Playlist Generation using Machine Learning. INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT, 08(05), 1–5. https://doi.org/10.55041/IJSREM32579
Eckerson, S. (2015). The Material and “Inner Life” in Music: Beethoven, Psychological Coherence, and Meaning. Humanities, 4(3), 418–435. https://doi.org/10.3390/h4030418
Espeland, M. (2010). Dichotomies in music education – real or unreal? Music Education Research, 12(2), 129–139. https://doi.org/10.1080/14613808.2010.481823
Fuentes, C., Hagberg, J., & Kjellberg, H. (2019). Soundtracking: Music listening practices in the digital age. European Journal of Marketing, 53(3), 483–503. https://doi.org/10.1108/EJM-10-2017-0753
Furini, M., & Fragnelli, F. (2024). Social music discovery: An ethical recommendation system based on friend’s preferred songs. Multimedia Tools and Applications, 84(14), 13469–13483. https://doi.org/10.1007/s11042-024-19505-0
Hafız, M. (2024). Al-Fārābī’s Philosophy of Music. Meshk Journal of Religious Music, 1(1), 1–18. https://doi.org/10.26650/meshk.2024.0001
Han, E., Park, J., Kim, H., Jo, G., Do, H.-K., & Lee, B. I. (2020). Cognitive Intervention with Musical Stimuli Using Digital Devices on Mild Cognitive Impairment: A Pilot Study. Healthcare, 8(1), 45. https://doi.org/10.3390/healthcare8010045
Juslin, P. N. (2013). From everyday emotions to aesthetic emotions: Towards a unified theory of musical emotions. Physics of Life Reviews, 10(3), 235–266. https://doi.org/10.1016/j.plrev.2013.05.008
Lê, J. K., & Schmid, T. (2022). The Practice of Innovating Research Methods. Organizational Research Methods, 25(2), 308–336. https://doi.org/10.1177/1094428120935498
Lei, L. (2016). Text Analysis with R for Students of Literature. Journal of Quantitative Linguistics, 23(2), 228–233. https://doi.org/10.1080/09296174.2016.1142326
Martopo, H. (2013). SEJARAH MUSIK SEBAGAI SUMBER PENGETAHUAN ILMIAH UNTUK BELAJAR TEORI, KOMPOSISI, DAN PRAKTIK MUSIK. 13(2).
Pradoko, A. M. S. (2021). Art Education Designs in the Hyperreality Post-Truth Society Era: 4th International Conference on Arts and Arts Education (ICAAE 2020), Yogyakarta, Indonesia. https://doi.org/10.2991/assehr.k.210602.059
Rose, D., Jones Bartoli, A., & Heaton, P. (2019). Measuring the impact of musical learning on cognitive, behavioural and socio-emotional wellbeing development in children. Psychology of Music, 47(2), 284–303. https://doi.org/10.1177/0305735617744887
Sakurai, K., Togo, R., Ogawa, T., & Haseyama, M. (2022). Controllable Music Playlist Generation Based on Knowledge Graph and Reinforcement Learning. Sensors, 22(10), 3722. https://doi.org/10.3390/s22103722
Suhardi, U. (2023). FENOMENA HIPERREALITAS DALAM NEW MEDIA. Dharma Duta, 21(2), Article 2. https://doi.org/10.33363/dd.v21i2.975
Turchet, L., Hamilton, R., & Camci, A. (2021). Music in Extended Realities. IEEE Access, 9, 15810–15832. https://doi.org/10.1109/ACCESS.2021.3052931
Tyas, R. I. P., & Yasin, M. (2024). Transformasi Pada Era Disrupsi Hingga Terjadinya Revolusi Industri 4.0. Jurnal Ekonomi Dan Pembangunan Indonesia, 2(3), Article 3. https://doi.org/10.61132/jepi.v2i3.650
Williamon, A., Aufegger, L., & Eiholzer, H. (2014). Simulating and stimulating performance: Introducing distributed simulation to enhance musical learning and performance. Frontiers in Psychology, 5. https://doi.org/10.3389/fpsyg.2014.00025
Windari Widodo, A. R., & Kasiyan, K. (2024). Hyperreality in Music Computerization in the Globalization Era: A Study of the Influence of Technology on the Music Creation Experience. International Journal of Multicultural and Multireligious Understanding, 11(2), 294. https://doi.org/10.18415/ijmmu.v11i2.5389
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Bayu Aji Wicaksono, Setyo Yanuartuti, Warih Handayaningrum

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.












