Pengembangan Mobile Learning Berbantuan Marvel App pada Pembelajaran Matematika Sekolah Dasar
Penelitian
DOI:
https://doi.org/10.31004/jerkin.v4i1.1804Keywords:
Development, Mathematics, Mobile LearningAbstract
This research addresses the insufficient integration of technology in the use of learning media, where many teachers still depend on traditional media such as textbooks, worksheets (LKS), and conventional teaching methods. The goal of this study is to develop Mobile Learning media supported by Marvel App for fifth-grade Mathematics instruction and to evaluate its validity and applicability in the learning process. The research follows the ADDIE development model, comprising five stages: Analysis, Design, Development, Implementation, and Evaluation. Data was gathered through questionnaires and documentation. The research subjects included 1 media expert, 1 material expert, 1 linguist, 25 fifth-grade students, and the fifth-grade teacher at SD Negeri 1 Panggungrejo. The results revealed that the validity of the Mobile Learning media, supported by Marvel App for fifth-grade Mathematics, received scores of 96% from media experts, 96% from material experts, and 90% from linguists. Additionally, the applicability assessment from student questionnaires reached 89%, and the teacher's rating was 97%. Based on these findings, it can be concluded that the development of Mobile Learning media with Marvel App support in fifth-grade Mathematics instruction at SD Negeri 1 Panggungrejo is both valid and applicable, contributing to more engaging learning experiences.
References
apriyanto, M. T., & Hilmi, R. A. (2019). Media Pembelajaran Matematika (Mobile Learning) Berbasis Android. Seminar Nasional Penelitian Pendidikan Matematika (Snp2m), 115–124.
Boza-Chua, A., & Andrade-Arenas, L. (2022). Inclusive Education: Mobile App For Students With Hearing Impairment. International Journal Of Interactive Mobile Technologies, 16(18), 78–93. Https://Doi.Org/10.3991/Ijim.V16i18.33857
Fauzi, A., Sawitri, D., & Syahrir, S. (2020). Kesulitan Guru Pada Pembelajaran Matematika Di Sekolah Dasar. Jurnal Ilmiah Mandala Education, 6(1), 142–148. Https://Doi.Org/10.58258/Jime.V6i1.1119
Fayrus Abadi Slamet. (2022). Model Penelitian Pengembangan (R N D).
Fricticarani, A., Hayati, A., R, R., Hoirunisa, I., & Rosdalina, G. M. (2023). Strategi Pendidikan Untuk Sukses Di Era Teknologi 5.0. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (Jipti), 4(1), 56–68. Https://Doi.Org/10.52060/Pti.V4i1.1173
Indahini, R. S., Sulton, & Husna, A. (2018). Pengembangan Multimedia Mobile Learning Pada Mata Pelajaran Simulasi Dan Komunikasi Digital Kelas X Smk. Jurnal Kajian Teknologi Pendidikan, 1(2), 141–148.
Juita, G., Jahera, J., Zulkifli, A., & Ananda, R. (2024). Standar Sarana Dan Prasarana Pendidikan Dasar Dalam Meningkatkan Proses Pembelajaran Yang Efektif. Elementary School, 11, 572–582.
Lalihatu, M., & Setiyanti, A. A. (2024). Pemanfaatan Media Pembelajaran Interaktif Marvel Untuk Meningkatkan Minat Belajar Siswa Sma Ypk Tabernakel Nabire Papua Tengah. Jurnal Sains Komputer & Informatika (J-Sakti, 8(1), 56–71.
Malik, M. B., Iskandar, R., & Naryanto, R. F. (2024). Development Of Android-Based Mobile Learning Media To Increase Learning Results In Vocational High Schools. 4(2), 425–438.
Mutiara, D., Matematika, P., & Bengkulu, U. M. (2024). Pemanfaatan Media Papan Penarikan Akar Pangkat Tiga ( Papa Angga ) Untuk Meningkatkan Keterampilan Matematika Pada Siswa Sd N 89 Kota Bengkulu. 5, 1083–1090.
Pangalo, E. G. (2020). Pembelajaran Mobile Learning Untuk Siswa Sma. Jurnal Teknologi Pendidikan : Jurnal Penelitian Dan Pengembangan Pembelajaran, 5(1), 38. Https://Doi.Org/10.33394/Jtp.V5i1.2851
Ratna Rima, M. (2019). Super Smart Kuasai Materi Matematika Dan Ipa Sd/Mi. Pt Grasindo.
Scarviexsa, P. S., & Ria Fajrin, R. A. (2024). Pengembangan Media Komik Digital Flipbook Berbantuan Canva Pada Materi Proses Fotosintesis Kelas Iv Sdn 1 Moyoketen. Jurnal Simki Postgraduate, 3(2), 130–137.
Septiyanto, A., Said, I. U., W., M. B. R., Setiyawan, A., Khoiron, A. M., & Iskandar, R. (2024). Effectiveness Of Implementing Android-Based Variable Valve Actuation (Vva) Media In Learning At Vocational High School (Issue Veic 2023). Atlantis Press Sarl. Https://Doi.Org/10.2991/978-2-38476-198-2_50
Zulkarnain. (2020). Uji Coba Penerapan Pembelajaran Matematika Dengan Metode Tabel Terhadap Kemampuan Siswa Menyelesaikan Soal Cerita Materi Konsep Penarikan Akar Pangkat Tiga Bilangan Kubik Pada Kelas V Di Tiga Madrasah Ibtidaiyah Kota Pontianak Tahun Pelajaran 2019/2020. Al-Hikmah : Jurnal Pendidikan Dan Pendidikan Agama Islam, 2(1).
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Achmad Galih An Naufal, Rahmad Setyo Jadmiko, Aditya Pringga Satria

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.












