Pemberdayaan Masyarakat Sekolah melalui Penguatan Literasi Digital Berbasis AI dan AR dalam Eksplorasi Sains di SMAN 4 Barru

Penelitian

Authors

  • Dewi Fatmarani Surianto Universitas Negeri Makassar https://orcid.org/0009-0003-3169-9993
  • Muh Ihsan Zulfikar Universitas Negeri Makassar
  • Ayu Hasnining Universitas Negeri Makassar
  • Nurrahmah Agusyana Universitas Negeri Makassar
  • Putri Nirmala Universitas Negeri Makassar
  • Andi Dio Nurul Awalia Universitas Negeri Makassar

DOI:

https://doi.org/10.31004/jerkin.v4i2.2795

Keywords:

Augmented Reality, AI Chatbot, Science Exploration, Digital Literacy, Biology Learning

Abstract

The development of digital technology requires teachers to have adequate digital literacy in order to be able to design innovative, relevant, and adaptive learning that meets the needs of students. This activity aims to improve the competence of teachers at SMAN 4 Barru in utilizing AI Chatbot (LioraTa'), ChatGPT, and Augmented Reality (AR) for biology learning. The implementation method was carried out through Participatory Action Research (PAR) involving 26 teachers and students from SMAN 4 Barru. Evaluation was conducted through pre-tests and post-tests as well as direct observation of practice. The first result showed an increase in the average score from 8.896 (74%) on the pre-test to 10.733 (89%) on the post-test, indicating a significant improvement in teachers' understanding of digital literacy. The second result was that teachers acquired practical skills in designing chatbot conversation flows, compiling ChatGPT-based teaching materials, and utilizing AR for biology experiments, making learning more interactive and contextual. The third result was that teachers reported an increase in confidence in using digital technology and awareness of the importance of AI and AR-based learning innovations to support the quality of education. In conclusion, this training successfully had a positive impact on teachers' mastery of concepts, practical skills, and readiness to integrate digital technology into biology learning, while also strengthening their position.

References

Adewumi, O., & Oladele, E. (2023). E-Skills and Digital Literacy: An Investigation into the Perceived Competencies of Distance Learning Students in the University of Lagos. NIU Journal of Humanities, 8(4), 147–161. https://doi.org/10.58709/niujhu.v8i4.1739

Aprilinda, Y., Endra, R. Y., Afandi, F. N., Ariani, F., Cucus, A., & Lusi, D. S. (2020). Implementasi Augmented Reality untuk Media Pembelajaran Biologi di Sekolah Menengah Pertama. Explore:Jurnal Sistem informasi dan telematika, 11(2), 124. https://doi.org/10.36448/jsit.v11i2.1591

Arono, A., Syahriman, S., Nadrah, N., Villia, A., & Susanti, E. (2021). Comparative Study of Digital literacy in Language Learning among Indonesian Language Education and English Language Education Students in the New Normal Era. Proceedings of the 2nd International Conference on Progressive Education, ICOPE 2020, 16-17 October 2020, Universitas Lampung, Bandar Lampung, Indonesia. https://doi.org/10.4108/eai.16-10-2020.2305230

Biagini, G. (2024). Assessing the assessments: Toward a multidimensional approach to AI literacy. Media Education, 15(1), 91–101. https://doi.org/10.36253/me-15831

Caena, F., & Redecker, C. (2019). Aligning teacher competence frameworks to 21st century challenges: The case for the European Digital Competence Framework for Educators (DIGCOMPEDU). European Journal of Education, 54(3), 356–369. https://doi.org/10.1111/ejed.12345

Chan, C. K. Y., & Lee, K. K. W. (2023). The AI generation gap: Are Gen Z students more interested in adopting generative AI such as ChatGPT in teaching and learning than their Gen X and millennial generation teachers? Smart Learning Environments, 10(1), 60. https://doi.org/10.1186/s40561-023-00269-3

Chen, G. (2024). Construction and Improvement Path of Digital Literacy Evaluation Model for Higher Vocational Teachers Based on Deep Learning and Soft Computing. International Journal of E-Collaboration, 20(1), 1–15. https://doi.org/10.4018/IJeC.347506

Farida, F., Alamsyah, Y. A., & Suherman, S. (2023). Assessment in Educational Context: The Case of Environmental Literacy, Digital Literacy, and its Relation to Mathematical Thinking Skill. Revista de Educación a Distancia (RED), 23(76). https://doi.org/10.6018/red.552231

Gaffar, A. A., Aripin, I., & Robi’ah, N. N. (2025). Pemanfaatan GeneratifArtificialIntelegendi Bidang Pendidikan dan Pendidikan Biologi: LiteratureReview. Pedagogi Biologi, 3(2), 19–26.

Hargreaves, A., & Fullan, M. (2012). Professional Capital: Transforming Teaching in Every School. Teachers College Press.

Liu, M., Ren, Y., Nyagoga, L. M., Stonier, F., Wu, Z., & Yu, L. (2023). Future of Education in the Era of Generative Artificial Intelligence: Consensus Among Chinese Scholars on Applications of ChatGPT in Schools. Future in Educational Research, 1(1), 72–101. https://doi.org/10.1002/fer3.10

Long, D., & Magerko, B. (2020). What is AI Literacy? Competencies and Design Considerations. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–16.

Meilindawati, R., Zainuri, Z., & Hidayah, I. (2023). Penerapan Media Pembelajaran Augmented Reality (Ar) Dalam Pembelajaran Matematika. JURNAL e-DuMath, 9(1), 55–62. https://doi.org/10.52657/je.v9i1.1941

Nagy. (2023). Participant-oriented evaluation through participatory action research: A case study of a community engagement approach. Arts and the Market, 14(1), 58–77. https://doi.org/10.1108/AAM-08-2021-0041

N’uñez, Llena, Fabra, & Ciges, G. (2021). Participatory Action Research and Participatory Evaluation. Analysis of Two Methodological Approaches to Promote Youth Agency and Participation. Revista de Cercetare Și Intervenție Socială, 75, 28–52.

OECD. (2023). PISA 2022 Results Factsheets Indonesia PUBE. https://oecdch.art/a40de1dbaf/C108

Oktavia, R. (2022). Kebutuhan Pengembangan Media Pembelajaran berbasis Augmented Reality (AR) pada Pembelajaran Biologi di SMA 1 Pante Ceureumen Aceh Barat. Bionatural, IX(2), 26–32.

Raharja, E. P., Latifah, L., Amanah, M., Wijayanto, Y. I., Riskawati, R., & Pransiska, L. (2021). Community Empowerment Through the Activation of Early Childhood Education in Harapan Jaya Village, South Misool, Raja Ampat. Journal of Community Service and Empowerment, 3(2), 88–93. https://doi.org/10.22219/jcse.v3i2.16524

Wei, Y. (Ed.). (2023). Proceedings of the 2023 9th International Conference on Humanities and Social Science Research (ICHSSR 2023). https://doi.org/10.2991/978-2-38476-092-3

Wilhelm, et al. (2021). Lessons learned in implementing youth and parent participatory action research in a school-based intervention. Progress in Community Health Partnerships, 15(1), 15–36. https://doi.org/10.1353/cpr.2021.0002

World Bank. (2022, June). 70% of 10-Year-Olds Now in Learning Poverty, Unable to Read and Understand a Simple Text. https://www.worldbank.org/en/news/press-release/2022/06/23/70-of-10-year-olds-now-in-learning-poverty-unable-to-read-and-understand-a-simple-text

Wulandari, F., Widyaningrum, N., Sa’ida, N., & Masturoh, U. (2025). Meningkatkan Kemampuan Bahasa Anak Usia Dini melalui Pembelajaran Multimedia Interaktif Berbasis AR dan VR. Academicus: Journal of Teaching and Learning, 4(1), 61–70. https://doi.org/10.59373/academicus.v4i1.86

Zhao, Y., Llorente, A. M. P., & Gómez, M. C. S. (2021). Digital Competence in Higher Education Research: A Systematic Literature Review. Computers & Education, 168, 104212. https://doi.org/10.1016/j.compedu.2021.104212

Downloads

Published

04-10-2025

How to Cite

Surianto, D. F., Zulfikar, M. I., Hasnining, A., Agusyana, N., Nirmala, P., & Awalia, A. D. N. (2025). Pemberdayaan Masyarakat Sekolah melalui Penguatan Literasi Digital Berbasis AI dan AR dalam Eksplorasi Sains di SMAN 4 Barru : Penelitian. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 4(2), 7186–7196. https://doi.org/10.31004/jerkin.v4i2.2795