Analysis of the Effectiveness of the Application of Augmented Reality (AR) Based Learning Media in the field of informatics in Improving Digital Literacy

Penelitian

Authors

  • Salma Huwaida Nisrina University of Malang
  • Hary Suswanto University of Malang
  • Syaifudin Ramadhani SMA Negeri 4 Malang

DOI:

https://doi.org/10.31004/jerkin.v5i1.3182

Keywords:

Learning Media, Education, AR, High School

Abstract

Digital literacy is currently very important in the  digital era, including the ability to use information technology  effectively to become one of the main competencies for  students who prepare them to face the challenges of the 21st  century. This study aims to analyze the effectiveness of the  application of Augmented Reality (AR) based learning media

in improving the digital literacy of XI grade students at SMA  Negeri 4 Malang, especially XI GMS A class. Digital literacy is  an important competency in the digital era, especially in  informatics learning. AR media was chosen for its ability to  present interactive and immersive learning content, which is  proven to increase students' interest, motivation, and  understanding. This study used a quantitative approach with a  one group pretest-posttest design. Data were collected through  digital literacy test and questionnaire, and analyzed using  normality test and paired sample t-test. The pretest results  showed an average score of 59.37, while the posttest increased  to 76.56. The t-test showed a significance of 0.000. The  findings prove that AR media is effective in improving learners' digital literacy. In addition, observations showed an  increase in learning engagement and enthusiasm. Thus, AR can  be a potential innovation in informatics learning at the  secondary school level. This study recommends the application  of AR media on other materials and the expansion of the  subject research for broader validity of results.

References

Agustina Kusuma Dewi, Nasywa Arrasyafitri, Muhamad Bentang Nurgama, Fahri

Hikmanda Haruman, Ahmad Reza Afandi, & Muhammad Rizky Suryadi. (2024). The Potential of Augmented Reality-Based Pre-Ancient Learning Support Media in Improving Early Childhood Digital Literacy. CandraRupa: Journal of Art, Design, and Media, 3(2), 106-112. https://doi.org/10.37802/candrarupa.v3i2.820

Andhika Pratama Putra, Rohmat Hidayatulloh, Harits Achmad Fauzan, & Amata Fami. (2023). The Effect of AR-Based Learning Media on Student Self Confidence and Learning Motivation. Judicative: Journal of Creative Communication Design, 5(2), 115-118. https://doi.org/10.35134/judikatif.v5i2.151

Asani, S. N. (2023). Systematic Literature Review of the Effectiveness of Android Based Science Learning Media in Improving Critical Thinking Skills of Elementary Students. Indonesian Journal of Intellectual Publication, 3(2), 17- 23. https://doi.org/10.51577/ijipublication.v3i2.358

Eddy, C., & Novelia Tri R. A., W. O. (2022). Design of Augmented Reality Based Optical Tools Learning Application. INFORMATICS JOURNAL, 11(1), 98. https://doi.org/10.55340/jiu.v11i1.958

Faridah, N. R., Afifah, E. N., & Lailiyah, S. (2022). Effectiveness of Project Based Learning Model on Numeracy Literacy and Digital Literacy of Madrasah Ibtidaiyah Students. Basicedu Journal, 6(1), 709-716. https://doi.org/10.31004/basicedu.v6i1.2030

Fatoni, A. (2022). Development of Teaching Materials for Respiratory System through Moodle Oriented to Improve Students' Digital Literacy. Perspective of Education Science, 36(2), 105-114. https://doi.org/10.21009/PIP.362.2

Hastini, L. Y., Fahmi, R., & Lukito, H. (2020). Can Learning Using Technology Improve Human Literacy in Generation Z in Indonesia? Journal of Informatics Management (JAMIKA), 10(1), 12-28. https://doi.org/10.34010/jamika.v10i1.2678

Kardika, R. W., Rokhman, F., & Pristiwati, R. (2023). The Use of Digital Media on Multimodal Literacy Skills in Indonesian Language Learning. JIIP - Scientific Journal of Education Science, 6(9), 6715-6721. https://doi.org/10.54371/jiip.v6i9.2307

Listiawan, T., Hayuningrat, S., & Anwar, M. K. (2022). Development of augmented reality-based learning media on building space material. JP2M (Journal of Mathematics Education and Learning), 8(2), 1-10. https://doi.org/10.29100/jp2m.v8i2.3637

Mukhtar, E., Sudjani, S., & Supriatna, N. (2023). The Effect of Augmented reality on Student Learning Outcomes in Building Construction and Utilities Subjects at SMK. https://doi.org/10.17509/jptb.v3i1.56956

Prasetio, A., Nurhadi, N., & Mulyadi, M. (2019). Design of Android-Based Solar System Introduction Augmented Reality Application at Sd Negeri 139/Iv Jambi City. Journal Processor, 14(2), 94–104. https://doi.org/10.33998/processor.2019.14.2.645

Priyambudi, S., Setyowati, Y., & Probowati, Y. (2022). Development of Virtual Class Application as an Effort to Improve Digital Literacy Skills for Students of STKIP Bina Insan Mandiri. Proceedings of the National Conference on Community Service and Corporate Social Responsibility (PKM-CSR), 5, 1-10. https://doi.org/10.37695/pkmcsr.v5i0.1674

Shiyamsyah, F. S. F., & Yuliani, Y. (2022). Development of Interactive E-Books on Cellular Respiration Material to Train Digital Literacy Skills of Class XII High School Students. Biology Education Scientific Periodical (BioEdu), 11(2), 492-501. https://doi.org/10.26740/bioedu.v11n2.p492-501

Sylvia, F., Ramdhan, B., & Windyariani, S. (2020). The Effectiveness of Augmented Reality on Students' Higher Order Thinking Skills in Biology Learning. BIODIK, 7(2), 131-142. https://doi.org/10.22437/bio.v7i2.13034

Wulandari, R., Widodo, A., & Rochintaniawati, D. (2020). The Use of Augmented Reality Applications to Facilitate Concept Mastery and Creative Thinking Skills of Learners. Journal of Biology Education, 11(2), 59. https://doi.org/10.17977/um052v11i2p59-69

Yulianti, S., Premana, A., & Bachri, O. S. (2022). Application of Augmented Reality as a Learning Media for Indonesian Traditional Houses Material in Elementary Schools in Brebes Regency. Infokam Scientific Journal, 18(2), 79- 86. https://doi.org/10.53845/infokam.v18i2.323

Downloads

Published

25-07-2026

How to Cite

Salma Huwaida Nisrina, Hary Suswanto, & Syaifudin Ramadhani. (2026). Analysis of the Effectiveness of the Application of Augmented Reality (AR) Based Learning Media in the field of informatics in Improving Digital Literacy : Penelitian. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 5(1), 1913–1917. https://doi.org/10.31004/jerkin.v5i1.3182