Roulette Sebagai Media Inovatif dalam Meningkatkan Partisipasi Siswa pada Aktivitas Kebugaran Jasmani Siswa Sekolah Dasar
Penelitian
DOI:
https://doi.org/10.31004/jerkin.v4i2.3289Keywords:
Student Participation, Physical Fitness, Roulette, Learning Innovation, Learning MediaAbstract
This article aims to increase student participation in physical fitness activities through the use of innovative roulette media. The method I used was Classroom Action Research (CAR) with a quantitative approach involving 28 elementary school students. The main instrument used was a student participation observation sheet with five indicators: attendance, involvement, enthusiasm, cooperation, and obedience. The results showed a significant increase in student participation from before the action (average participation value of 67.27) to the first cycle (75.54) and increased again in the second cycle (82.44). The use of roulette media seems very effective in creating a fun, interactive learning atmosphere, and is able to encourage active student involvement in physical activities. These findings reinforce the importance of learning media innovation in increasing student motivation and participation in elementary schools.
References
Arikunto, Suharsimi. 2008. Penelitian Tindakan Kelas. Jakarta: Bumi Aksara.
Chen, S., & Sun, H. (2018). "Effects of Game-Based Learning on Motivation in Physical Education: A Meta-Analysis." Journal of Teaching in Physical Education, 37(3), 237-247.
Deci, E. L., & Ryan, R. M. (2000). The “What” and “Why” of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227–268.
Hastie, P., & Wallhead, T. (2016). "Models-Based Practice in Physical Education: The Case for Sport Education." Journal of Teaching in Physical Education, 35(4), 390-399.
Johnson, L., Adams Becker, S., & Estrada, V. (2019). "Innovative Learning Technologies in Physical Education: A Systematic Review." Educational Technology Research and Development, 67(2), 389-410.
Kemmis, S., & McTaggart, R. (2014). "The Action Research Planner." Springer. Kirk, D. (2020). "Physical Education and Curriculum Study: A Critical Introduction." Routledge.
Kunandar. 2011. Langkah Mudah Penelitian Tindakan Kelas Sebagai
Mercier, K., & Doolittle, S. (2021). "Engaging Students in Physical Education: Key Strategies for Middle and High School Teachers." Human Kinetics.
Jurnal Pendidikan, Vol. - , No. - , Mei 2025
e-ISSN:
Rohmah, N., & Rukmana, E. (2022). Pengaruh Media Interaktif terhadap Partisipasi Siswa dalam Pembelajaran PJOK. Jurnal Ilmiah Pendidikan Olahraga, 10(2), 101–110.
Sanjaya, W. (2010). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: Kencana.
Suherman, A. (2011). Model-model Pembelajaran Pendidikan Jasmani. Bandung: FPOK UPI.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Bimo Putro Asdo, Lokananta Teguh Hari Wiguno, Anang Marzuqi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.












