Roulette Sebagai Media Inovatif dalam Meningkatkan Partisipasi Siswa pada Aktivitas Kebugaran Jasmani Siswa Sekolah Dasar

Penelitian

Authors

  • Bimo Putro Asdo Universitas Negeri Malang
  • Lokananta Teguh Hari Wiguno Universitas Negeri Malang
  • Anang Marzuqi Universitas Negeri Malang

DOI:

https://doi.org/10.31004/jerkin.v4i2.3289

Keywords:

Student Participation, Physical Fitness, Roulette, Learning Innovation, Learning Media

Abstract

This article aims to increase student participation in physical fitness activities  through the use of innovative roulette media. The method I used was Classroom Action  Research (CAR) with a quantitative approach involving 28 elementary school students. The  main instrument used was a student participation observation sheet with five indicators:  attendance, involvement, enthusiasm, cooperation, and obedience. The results showed a  significant increase in student participation from before the action (average participation  value of 67.27) to the first cycle (75.54) and increased again in the second cycle (82.44). The  use of roulette media seems very effective in creating a fun, interactive learning atmosphere,  and is able to encourage active student involvement in physical activities. These findings  reinforce the importance of learning media innovation in increasing student motivation and  participation in elementary schools.

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Jurnal Pendidikan, Vol. - , No. - , Mei 2025

e-ISSN:

Rohmah, N., & Rukmana, E. (2022). Pengaruh Media Interaktif terhadap Partisipasi Siswa dalam Pembelajaran PJOK. Jurnal Ilmiah Pendidikan Olahraga, 10(2), 101–110.

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Published

30-10-2025

How to Cite

Bimo Putro Asdo, Lokananta Teguh Hari Wiguno, & Anang Marzuqi. (2025). Roulette Sebagai Media Inovatif dalam Meningkatkan Partisipasi Siswa pada Aktivitas Kebugaran Jasmani Siswa Sekolah Dasar: Penelitian. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 4(2), 9169–9173. https://doi.org/10.31004/jerkin.v4i2.3289