Eksplorasi Sains melalui Game Interaktif di SDN Roja 1

Pengabdian

Authors

  • Agus Tryani Universitas Flores
  • Arminda Yuliana Wea Universitas Flores
  • Nining Sariyyah Universitas Flores
  • Jamila H. Ali SDN Roja 1
  • Imam Gerhana Universitas Flores

DOI:

https://doi.org/10.31004/jerkin.v4i2.4457

Keywords:

Science Learning, Interactive Games, Elementary School

Abstract

The Student Creativity Program (PKM) aims to explore the application of interactive games in science learning at SDN Roja 1 and to examine their impact on students’ interest and understanding. The implementation of interactive games in science learning shows that students are able to increase active engagement, foster learning motivation, and better understand scientific concepts in a more concrete and enjoyable way. Furthermore, game-based learning encourages positive attitudes among students, such as cooperation, curiosity, and self-confidence in the learning process. Therefore, interactive games can be considered an effective alternative learning medium for science education in elementary schools.

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Published

20-12-2025

How to Cite

Tryani, A., Wea, A. Y., Sariyyah, N., Ali, J. H., & Gerhana, I. (2025). Eksplorasi Sains melalui Game Interaktif di SDN Roja 1: Pengabdian. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 4(2), 14117–14122. https://doi.org/10.31004/jerkin.v4i2.4457