Open Resource Binary & Interactive Technology (ORBIT): Platform Asset Digital untuk Diseminasi Karya Mahasiswa

Authors

  • Rickman Roedavan Universitas Telkom
  • Bambang Pudjoatmodjo Universitas Telkom
  • Yahdi Siradj Universitas Telkom

DOI:

https://doi.org/10.31004/jerkin.v2i4.270

Keywords:

Interactive Technology, Open Resource Binary, Platform Asset

Abstract

Students in the Multimedia Engineering Technology Program (MET) at Telkom University possess the ability to create a diverse range of creative multimedia products, including 2D visual works, 3D modeling, and game applications. However, paradoxically, the documentation of their works often falls short, with their creations sporadically stored and inadequately cataloged. To address this challenge, we introduce Open Resource Binary & Interactive Technology (ORBIT), a digital asset platform designed to streamline the organization and management of multimedia projects generated by MET students. Through ORBIT, MET students can effortlessly upload, share, and document various types of multimedia projects, fostering collaboration among peers and ensuring that innovations in the multimedia field remain accessible and can be further developed by future generations

References

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Karyaningsih, Dentik & Fernando, Donny & Pramudita, Reza & Ramadhan, Fauzan. (2023). Bayah Dome Geopark Information System Based On Website Using Prototype Method. JISA(Jurnal Informatika dan Sains). 6. 124-129. 10.31326/jisa.v6i2.1754.

Parvathy, V. & Mishra, Deepanjali. (2023). Challenges of Multimedia Education in the Lives of Human Beings. 10.1007/978-981-99-6568-7_14.

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Published

16-02-2024

How to Cite

Rickman Roedavan, Bambang Pudjoatmodjo, & Yahdi Siradj. (2024). Open Resource Binary & Interactive Technology (ORBIT): Platform Asset Digital untuk Diseminasi Karya Mahasiswa. Jurnal Pengabdian Masyarakat Dan Riset Pendidikan, 2(4), 303–310. https://doi.org/10.31004/jerkin.v2i4.270